local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 41131
L0_1.ActorAlias = "41131"
L1_1 = {}
L1_1.q4113115 = 4113115
L1_1.q4113101 = 4113101
L1_1.q4113102 = 4113102
L1_1.q4113103 = 4113103
L1_1.q4113104 = 4113104
L1_1.q4113105 = 4113105
L1_1.q4113106 = 4113106
L1_1.q4113107 = 4113107
L1_1.q4113108 = 4113108
L1_1.q4113109 = 4113109
L1_1.q4113110 = 4113110
L1_1.q4113121 = 4113121
L1_1.q4113111 = 4113111
L1_1.q4113112 = 4113112
L1_1.q4113113 = 4113113
L1_1.q4113114 = 4113114
L1_1.q4113116 = 4113116
L1_1.q4113117 = 4113117
L1_1.q4113118 = 4113118
L1_1.q4113119 = 4113119
L1_1.q4113120 = 4113120
L1_1.q4113122 = 4113122
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 2072
L2_1.alias = "Npc2072"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "WQ4113101NPCBorn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc2072Data = L2_1
L0_1.Npcs = L1_1
return L0_1
